A downloadable game for Windows

DESCRIPTION:

Jump, teleport and pick keys up in order to escape from... somewhere, I guess, in this monochromatic style game.

Created for Trijam #35 in 4 hours 10 minutes. 

Current content: 6 levels :P

I would love to continue with this proyect!

Controls: 

  • In the menus:
    • W-S to navigate through the menu,
    • Spacebar to select.

  • In the game:
    • A-D to move. 
    • W to enter the doors.
    • Spacebar to jump.
    • Use the mouse to select where to teleport (Left Button).
StatusPrototype
PlatformsWindows
Rating
Rated 3.0 out of 5 stars
(1 total ratings)
AuthorMateG_
GenrePlatformer
Made withGameMaker
Tags2D, low-res, monochrome, Pixel Art, Singleplayer, teleport
Average sessionA few seconds
LanguagesEnglish
InputsKeyboard, Mouse

Download

Download
TELECHROME.zip 2.6 MB
Download
TELECHROME.exe 2.3 MB

Comments

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(+1)

A really tiny but cute game! I love the monochromatic style, like the one from Downwell and GatoRoboto... Is it easy to pull off? 

At the beggining, I was a little confused on how the game works (I didn't realized I had to use WASD for the menu), but once I got it it became easy... until I had to teleport while moving! Didn't thought about that at first. 

I like puzzle platformers so I enjoyed this one. If you want more feedback about other things I didn't mention, you can ask me directly...  

 I hope you make more levels! 

(2 edits) (+1)

Hi Dinamic Creates, thanks for the feedback! 

I think I will write in the game description the menu controls, I didn't think about that at all >-<. About the monochromatic style, I love it too! (centainly Downwell was the game that introduced it to me, I think) and was also one of the optional conditions of the game jam I made this prototype for, so it was the perfect chance to try it myself.  

I only had 3 hours (it actually took me 4) to develop the game so I couldn't make more levels :P. However I liked how this one turned out being my first published project so I think I'm going to make more levels and implement some more mechanics in the near future as well.

If you have any other suggestion or critique feel free to comment it. Learning from feedback is one of the best ways to improve in the thinks we like doing! 

Again thanks a lot and I wish you success in this heavy yet wonderful place we call videogame development. (Sorry for the wall of text by the way, I don't speak English natively so my redaction can be a bit messy.) 

Yes! Those are great news! By now I think I have nothing else to say, but wanted to thank you and to tell you I  hope you do great as well!
P.S. Don't worry, your english looks nice. Mine is a little weird too since it isn't my first language neither, I'm mexican. 

(1 edit) (+1)

Yo soy de Argentina, jaja. Opté por hacer el juego en inglés porque la jam está organizada por anglosajones, pero seguramente también agregue la opción de cambiar de idioma el juego en el futuro, aunque dudo que termine teniendo demasiado texto. ¡Que bueno conocer a otros desarrolladores latinoamericanos por esta plataforma!

¡Siempre sucede lo mismo! ¡Hahahaha!
¡Me alegra igualmente! Estoy de acuerdo, creo que el juego incluso no necesita que especifiques un idioma, aunque si lo agregaras estaría muy bien para eso que mencionabas de los controles.

¡Sí! Realmente no me he percatado de que hayan muchos, pero hace poco llegué y estoy bastante interesado en todo lo que se hace aquí. ¡Saludos!